New blog
If for some odd reason someone out there still subscribes to this blog via RSS, I'd like to let you know I have a new gaming blog up and running. The concept is a little different but much more unique, I think.
The new blog is Word Games.
GAMING, WRITING ... WRITING, GAMING
If for some odd reason someone out there still subscribes to this blog via RSS, I'd like to let you know I have a new gaming blog up and running. The concept is a little different but much more unique, I think.
Well, I think I've reached the point where I can't come back to this blog. I'm going to have to put it to rest. I have a lot of writing to do at the day job, and my work load is only increasing with my blog for the paper and with fewer bodies to do more work there.

So I finished New Super Mario Bros. for the DS the other day. It got me to thinking about game design, because this thing is so incredibly retro. In fact, it goes way beyond retro. It's rehash for the most part, even though it IS an entirely new game, built from the ground up. Nintendo is notorious for endlessly rehashing its classics, repackaging and overpricing them. So I guess they figured that they couldn't just re-release another old game, because they've already done it with just about every last one of them -- especially the Super Mario games. So they decide to program a game that takes everything cool about the 8- and 16-bit classics and channel it into a "new" experience.
It's been an interesting week for me, gaming-wise. I traded e-mails with Wired and New York Times tech writer Clive Thompson. 1UP news editor Luke Smith made his way to this blog via Technorati and was kind enough to leave a little feedback. I'm on my way to (hopefully) writing a freelance piece for a vintage gaming mag. And I finally scored comment rights at Kotaku, thanks to a generous chap from Helsinki, a message board and fortunate timing. So if you see 'Numb Thumb' in the comment threads there, well, that's me. Hopefully a few people will click through to this blog via Kotaku.
And not just local outlets, but big, respected, old-media bastions. Here are a pair of Wall Street Journal stories by tech reporter Nick Winger. The first isn't really a game story so much as a tech story that has implications for movies and games. It's about a new process for capturing the nuance of the face and body for digital animation, dreamed up by the guy who invented WebTV and sold it to Microsoft a decade ago, Steve Perlman. Perlman claims the new tech can span the "Uncanny Valley." We'll see, but it seems to have promise. My favorite part is the last graf:
"For the past several years, Mr. Perlman tried a hodgepodge of different methods to digitally capture faces, at one point using ultrasonic sounds to see if that would work (it didn't). He determined he could use phosphorescent makeup with $15 fluorescent light bulbs if he could blast enough electricity at the lights to get them to turn on instantly. He finally succeeded by using an electric starter for a barbecue."The other is about professional videogame trainers, people who actually get paid to coach others in games. I'll have to admit it doesn't do much to put off the usual stereotypes, though:
"Messrs. Taylor and Estalote convened the class over the Internet within "Halo 2," each of them controlling gun-toting characters in space suits sprinting around a concrete fortress. For the next hour, Mr. Taylor showed his student how to improve his grenade-throwing, melee and strafing skills. "After all the lessons, he'll have insane improvement and he'll be unstoppable," said Mr. Taylor, a high-school dropout wearing baggy jeans, flip-flops and oversize sunglasses."And there is this little nugget from Newsday, about the soaring popularity of Big Buck Hunter Pro, the shot-gun wielding arcade coin-op where you take down deer in the comfort of your neighborhood bar or Wal-Mart foyer. (Shout out to MoJoe for the link.) Only it's not Wal-Mart going yokels who love the game, it's urban nightlifers who would be lost in the woods without a cell phone. Apparently, it's appealing because it's so far removed from their element. I don't dispute that the game is selling well if the manufacturer says so, but I wonder if the writer isn't drawing the wrong conclusion based on local observation and extrapolation. Don't those games kind of suck anyway? I'll have to play the new version myself sometime to see what's up.
I feel like I should blog a bit about this whole business of the demise of E3 as we know it, but only to say that I don't really much care. That's because I've never been, and probably never will go, to an E3. If it's getting too costly for publishers to take it on, then why should they bother? High development costs and tight timelines already translate into enough schlock games and missed deadlines anyway. If rushing a build for E3 means game journalists are playing sub-par demos, and giving the rest of us an incomplete or inaccurate impression of the game, then what purpose does that serve? If it's being overun by a bunch of goofy kids wearing "press" hats and precious little deoderant, then what's the point?
Take-Two Interactive, parent company of Grand Theft Auto developer Rockstar Games, and the Federal Trade Commission announced today that the FTC has approved a consent order which closes the book on the government's prove into the Hot Coffee scandal. The two-paragraph release, linked here in Gaming Age, doesn't give much context. I'm not familiar with how these things progress and what the next step is, but it seems like a slap on the wrist to me.
From the release:
"All outstanding matters pending before the FTC have been settled and no penalties or fines have been assessed. Among other things, the Consent Order provides that the Company shall not misrepresent a video game's ratings or content descriptors and that the Company shall implement a system to ensure that all game content is reviewed in connection with submissions to ratings authorities."
Hmm. Will this bring about a real change in the way the ESRB reviews games for ratings and how publishers present information to the ESRB reviewers? I hope so. I know this is good news for gamers who think Rockstar and TTI have done nothing wrong but, like Dennis McCauley at GamePolitcs.com, I wish TTI would have at least had to publicly answer some tough questions about how it conducts its business.
Maybe it's the slow summer release schedule, or maybe it's the heat, or maybe it's just that a bunch of game writers suddenly find themselves getting older and are looking back on their adult lives with pained hindsight (I hate it when I get that way), but there's an awful lot of chatter the Interweb lately about why game journalism, if you can really call it that, sucks.
If you have enough monkeys and give each a typewriter and enough time, the old theory goes, they'll eventually come up with Shakespeare, if only by chance. At the very least they could probably come up with a Will Ferrell movie. It can't be that freaking hard for God's sake.